Blackwater Airsoft Safety Requirements and Regulations
The waiver of liability can be downloaded here.
Have a question about the rules or Airsoft in general? marshals©vbairsoft.com our Marshals.
OFFICIAL FIELD RULES AND REGULATIONS 2/24/2010 Rev. 1.3.1
1 Eye Protection
Proper eye protection must be worn at all times when in areas not designated as “no fire zones”. Required proper eye protection is considered to meet ANSI Z87.1 as a minimum. Airsoft specific mesh goggles are also acceptable. Full sealing eye protection that provides no gaps though which a bb may pass is highly recommended. Failure to provide the proper eye protection will subject the player to dismissal from the event.
While in a live fire area, eye protection is not to be removed for any reason. In the event of eye protection failures (fogging for example) seek the assistance of another player to escort you to a “no fire zone”. If any player observes another player without proper eye protection in place while in a live fire area, loudly announce a cease-fire, “Blind man!”, and insure that said player without eye protection is escorted into a safe area as soon as possible. Any player caught without eye protection or removal of such protection in the live fire zone is reason for removal from the game.
2 Weapon Safety
Always treat your airsoft weapon as if it were a real firearm. Never point your weapon or fire it at another person unless it is during a match. Handguns must be holstered. Never fire any airsoft weapon at a person who is not wearing proper eye protection. Never fire your weapon without your proper eye protection in place. Any discharge of any airsoft weapon outside of designated live fire areas is reason for immediate removal from the game. Carry your weapon through no fire zones with the safety engaged. Before use, insure that all weapons are in good working condition with no malfunctions. When in no-fire zones, there should not be a magazine inserted in your weapon. When exiting the Area of Operation (AO), magazines must be removed and the weapon cleared by firing several times in a safe direction to insure no bbs remain in the barrel/chamber
Personal Safety Gear
A. Proper hydration equipment is also mandatory. A Canteen or camel back type hydration system is recommended, but bottles of water will do if necessary. If you do not have proper hydration equipment, bottles of water can be bought on the field.
B. Knee and elbow pads are recommended.
C. Good quality gloves are recommended.
D A good quality FRS/GMRS type radio is strongly encouraged.
E. Proper footwear is MANDATORY. “Tennis” type or deck shoes or open toed shoes are not allowed. Boots with good ankle support are highly recommended.
2.1 Radio Emergency Channel
Channel 1 on the FRS or GMRS radios is to always be reserved for emergency use only. This channel is to be monitored by event officials at all times during a game.
3 Weapon Types
The only weapons that will be allowed at Blackwater Airsoft will be AIRSOFT weapons. “Real steel” or actual firearms of any type will not be allowed. Any type of weapon that is considered potentially “lethal” in use, form or function will not be allowed. Any weapon that uses an explosive for projectile propulsion will not be allowed. If you carry a "real steel" weapon for your own protection or as part of your job, it must be secured in your vehicle (glove box, etc) while at the field.
We encourage the invention of new airsoft legal devices. Any “homemade” or unconventional type of device or weapon that will be used at Blackwater Airsoft will need prior testing and approval by the field director, or head marshal of the day.
4 Code of Conduct
The sport of airsoft is a sport of Honor and Integrity. All members will always endeavor to behave in a reasonable and responsible manner; especially in areas where the sport of airsoft and airsoft weapons are concerned. Public opinion is crucial to our continued ability to enjoy the sport of airsoft without excessive governmental or legal restrictions and regulations. These rules are in effect for the entire time players are at an event location, not only on the field of battle.
4.1 All members will conduct themselves at all times in a fair and honorable manner, and in a manner that is consistent with the ideals of fair play and team work.
4.2 Cheating is not allowed. There are no exceptions to this rule. Airsoft is a game, and it is a game in which honesty, integrity, and honor play a very important role. This is not paintball; there are no markers or any verifiable way to insure that a player has actually been “hit” other than the honesty and integrity of the players themselves. Because of this, any and all incidences of players intentionally not calling themselves out when hit, will be defined as cheating, and will be dealt with as indicated under the code of conduct rules. Any players that witness events of cheating, whether by their teammates or by their opponents, should bring it to the attention of Field Marshals as soon as possible in order to quickly take punitive or corrective action. Remember, all we have is our HONOR.
The first incident of a player cheating will be cause for the player to be sent to respawn.
4.3 Violent behavior of any kind is not allowed. There are no exceptions to this rule. Physical contact, the threat of physical contact, intimidation or coercion of any type, verbal abuse, sexual abuse, damage or threats of damage to any person or their property are not allowed. Law enforcement will be involved if necessary.
4.4 Theft is not allowed. Any person found stealing another person’s property will result in the immediate removal of the person from the field, as well as a permanent ban from any Blackwater event. Law enforcement will be involved if necessary.
4.5 The intentional firing of any airsoft weapon at any non-combatant, or at any person not directly involved in a match, including players in designated “respawn” areas or staging areas or any area not fully designated as a “live fire” area, or at any player or person without proper eye protection in place, is not allowed and will be cause for the offender to be ejected from the game.
4.6 Firing airsoft weapons at any animal is not allowed.
4.7 Threatening any non-combatant with an airsoft weapon is not allowed.
4.8 Never brandish, or carry concealed on your person or vehicle, any airsoft weapon.
4.9 If questioned by law enforcement officials regarding airsoft weapons, realize that they may not be able to recognize that these are not real weapons. Make sure, at all times that you completely comply with all commands issued by any law enforcement official. Your life may depend on it.
4.10 Always be a good sport. “Win well, and lose better”
4.11 If you observe someone not calling themselves out when hit, do not get into any type of altercation. Try to be diplomatic and polite. Bring attention to the situation by saying, “I saw the bb’s hit you, but you probably didn’t feel them.” If it appears there can’t be an honorable solution on the field, both players should call themselves out and resolve the situation back at respawn. If necessary, move on and bring the matter to the attention of the field marshal.
4.12 If you find yourself in a situation where you have been hit, and you call yourself out, but are still getting shot at, remember that in the heat of battle, it is often difficult to hear someone calling he out over the distance and over the noise on a battlefield. Call out louder, but protect yourself and try to remove yourself from the danger area as quickly as possible.
4.13 The use of drugs or alcohol is not permitted previous to or during an event. Any member who shows signs of intoxication will not be allowed to participate in the event.
4.14 Any intentional discharge of any airsoft weapon outside of designated live fire areas is not permitted.
5 Rules of Engagement, Elimination and Reincarnation
The following are the standard rules of engagement for Blackwater Airsoft. These are standard rules, and as such, are subject to modification by the event organizer. In the absence of any modifications or announcements of any modifications prior to the commencement of an event, the standard rules will apply. Modifications to the standard rules should be made at the scenario briefing. All modifications before an event must be clearly listed and explained to all event participants by the event organizers. All players are expected to fully understand all rules of engagement before beginning an event.
5.1 Elimination
a. A shot to any part of a player’s body or their gear, is considered to be a “hit”
b. Shots to a player’s gun are not considered “hits”
c. Friendly fire counts as a “hit”. A bb has no friends.
d. Ricochets are not considered “hits”.
5.2 Elimination Acknowledgement
Upon receiving a “hit”, as loudly as possible announce, “I’m hit”, “dead man”, “you got me” or some similar verbal announcement and wave your arms so as to let all nearby players know you have been hit. A very good acknowledgment is saying “HIT! HIT! HIT!” in a very loud voice. After announcing you are hit, place a “dead rag”, usually a red cloth at least 12” x 12” on your head and/or raise your arms and weapon over your head and walk to a designated respawn area as quickly as possible, trying as much as possible to stay out of the line of fire of other players still engaged in battle. Always remember that other players may not have heard your call and may continue to fire at you. It is your responsibility to make sure everyone knows that you have been eliminated. The use of a “dead rag” is not mandatory. Anybody caught intentionally firing at a "dead man walking" that is properly identified with a dead rag or gun in the air will be ejected from the game.
5.3 Dead Men Tell No Tales
Once eliminated, you are a “dead man”, and as such, you are not allowed to communicate anything to anyone, except that you are hit (the only exception to this is to call a medic and compliment your opponent on a fine elimination). You are not allowed to give the location or status of any players or any other type of tactical or strategic information to your teammates. You are not allowed to communicate on the radio any information at all except in case of an emergency, in which case all transmissions would be limited to the emergency channel only.
5.4 Surrender and the Minimum Engagement Distance
The Minimum Engagement Distance (MED) is 15 feet with all AEGs with the exception of CQB operations. Sniper weapons have longer minimum safe firing distance of 100 feet. DMR and SAW weapons have a minimum safe firing distance of 50 feet. Pistols have no minimum engagement distance.
The only permitted reason to engage another player within the MED is within the surrender rules. An optimum surrender situation will occur when one player will approach another player without that player being observed, and then have a firing opportunity. Rather than firing, the player should call out loudly and clearly “Safety Kill”, or “Surrender”. The player being asked to surrender should then immediately yield and proceed as indicated under “elimination acknowledgement”. In the event that the player does not yield, that player is assumed to waive the MED rule, in which case the player is allowed to fire, being restricted to firing only at the lower extremities. Headshots will not be allowed. For reasons of safety and honor, players are highly encouraged to yield to surrender requests. You MUST give the other player a CHANCE to surrender whether you think he will accept it or not. This is NOT an option.
At NO TIME will a SWS, DMR, or SAW be used at less than their minimum engagement distances. If you are in a surrender situation, use your back-up weapon (AEG or Pistol).
Occasionally, two players may happen upon each other, in complete surprise for both players. In these situations, both players should call themselves out rather than firing at each other. This avoids “panic fire” and the possible serious injury that may result.
5.7 Velocity Limits and BB’s
The standard ammunition for Blackwater Airsoft events is 6mm bbs. Projectiles containing paint or other “marking” substances are not permitted.
Any combination of internal modifications can be used to maintain these limits. If your weapon shoots over the limit, it will be excluded from use. There will be no “grace” range. Please remember that these are limits, not goals. If your weapon has a variance of velocities when firing multiple rounds, make sure the highest velocity shot is still below the limits.
5.7.1 Standard Velocity Based Restrictions
These restrictions are based on the actual velocity without regard to the weapon being represented.
5.7.1.1 Standard Velocity Limits
5.7.1.1.1 CQB Limits
All weapons permitted for CQB use (indoors) MUST fire less than 300 fps with a .25g bb.
There is no Minimum Engagement Distance with CQB rated weapons.
This restriction applies to AEGs as well as all pistols.
5.7.1.1.2 Field Limits
300 to 400fps - 15ft Minimum Engagement Distance
400 to 450fps - 30ft Minimum Engagement Distance
450 to 500fps - 75ft Minimum Engagement Distance; Semi-Auto ONLY
500 to 550fps - 100ft Minimum Engagement Distance; Bolt Action ONLY
Over 550fps - Prohibited
5.8 Scenario Briefings
All events should be preceded with a scenario briefing to be conducted by the field marshal(s). The purpose of this briefing is to fully explain to the event participants all of the objectives, rule modifications and any special rules for the event. Scenario time limits and start and end times and special objectives are also explained. Boundaries and special areas, including respawn areas and staging and other no-fire zones are established. Communication requirements, radio frequencies and call signs and signals are assigned. A safety briefing is also to be given at this time. It is the responsibility of all event participants to make sure that they are fully aware of all event rules and modifications to the rules before the beginning of an event.
This briefing, if held, is mandatory. Anyone missing the meeting can be excluded from the event at the discretion of the field marshal.
After the completion of an event, an after action de-briefing may be given, in which any and all disputes can be resolved, and announcements of winning teams and completed objectives can be made.
5.9 No Fire Zones
No-fire zones are areas set aside by field marshal(s) in which no weapons shall be intentionally fired. These areas are usually game staging areas, briefing areas, first-aid areas, respawn areas and any other area so designated by the field marshal(s). No weapons shall be intentionally fired within a no-fire zone, at any time, for any reason. There shall be no exceptions to this rule. Intentionally firing into a no fire zone or across the zone from outside the zone is also forbidden. Any intentional discharge of any airsoft weapon outside of designated live fire areas is reason for immediate removal from the game. There are no exceptions to this rule. Failure to abide by these rules will be grounds for immediate dismissal from the event.
5.10 Time Outs and Game Stoppages
Time outs are only to be called in the event of an actual emergency or if a situation is deemed seriously unsafe by field marshals and/or team leaders.
In the event of an emergency that requires a game stoppage, an announcement will be made on channel 1 of the FRS radios stating “emergency”. If any player is involved in an emergency situation, or is the first person or persons to respond, communicate to game officials on channel 1 of the FRS radios, indicating the type of emergency and then wait for further orders.
After the emergency is resolved, the all-clear signal will be announced on channel 1 of the FRS radio, and an air horn or whistle will blast three very long blasts. Once the all-clear signal is given, play will resume normally.
In the event of an unsafe situation, referees and team leaders will resolve the problem and play can continue.
5.11 Communications Equipment
Radios of the FRS or the GMRS type are used during events. UHF/VHF radios are only permitted with proof of operator’s license. Unless specifically permitted by the scenario, frequency monitoring is not allowed. Jamming is never allowed. Channel 1 is always to be reserved for use as an emergency channel only and is not to be use for any other purpose. Failure to follow this rule may be cause for dismissal from the event. Field management is also permitted to reserve other channels for field/referee use.
5.12 Smoke and Other Pyrotechnics
All Smoke and Pyrotechnic Rules are at the discretion of the field director/field marshal of the day. Smoke generating devices are allowed, “Pull ring” types are preferred. Fuse lit smoke grenades are allowed, but do not throw them until the fuse has finished burning. Firecracker type devices are allowed; try not to throw them at players. Smoke is not to be deployed in no-fire zones. Smoke is not to be deployed into an active skirmish by non-combatants other than field marshals/organizers for the purpose of enhancing the scenario. Before using Smoke or other Pyrotechnics at any event, consideration will be given to the current environmental conditions.
5.13 Disputes
All disputes between players are to be resolved in a fair, honorable, sportsman-like and non-violent manner. Any player that can’t maintain their composure may be asked to leave the event. Under no circumstances are players to resort to violence or intimidation. There will be no exceptions to this rule. If players on the field can’t easily resolve a dispute, both players should remove themselves from the game and return to the respawn or staging area for resolution or mediation. If mediation is requested or required to resolve a dispute, seek out a field marshal. A mediator’s verdict is to be considered final and without appeal.
5.14 Liability
Blackwater Airsoft assumes no liability for any player’s equipment or other gear used in an event. In addition, Blackwater Airsoft assumes no liability for the safety of any player during an event. All players are required to sign a waiver absolving Blackwater Airsoft and/or field owner of any liability prior to any event.
5.15 Trash
Players are required to remove any trash or refuse they bring to an event, including all food items, packaging, and any other type of garbage. If you bring it in, make sure you bring it back out! Damaging property in any manner or fashion is not allowed at any event. Players should always show the utmost courtesy and respect for any land and/or persons property that hosts an event. You should also try to leave the event site cleaner than when you found it. Pick up ANY trash you see. (trash receptacles are in the barn and may be used by anyone)
Have a question about the rules or Airsoft in general? marshals©vbairsoft.com our Marshals.
OFFICIAL FIELD RULES AND REGULATIONS 2/24/2010 Rev. 1.3.1
1 Eye Protection
Proper eye protection must be worn at all times when in areas not designated as “no fire zones”. Required proper eye protection is considered to meet ANSI Z87.1 as a minimum. Airsoft specific mesh goggles are also acceptable. Full sealing eye protection that provides no gaps though which a bb may pass is highly recommended. Failure to provide the proper eye protection will subject the player to dismissal from the event.
While in a live fire area, eye protection is not to be removed for any reason. In the event of eye protection failures (fogging for example) seek the assistance of another player to escort you to a “no fire zone”. If any player observes another player without proper eye protection in place while in a live fire area, loudly announce a cease-fire, “Blind man!”, and insure that said player without eye protection is escorted into a safe area as soon as possible. Any player caught without eye protection or removal of such protection in the live fire zone is reason for removal from the game.
2 Weapon Safety
Always treat your airsoft weapon as if it were a real firearm. Never point your weapon or fire it at another person unless it is during a match. Handguns must be holstered. Never fire any airsoft weapon at a person who is not wearing proper eye protection. Never fire your weapon without your proper eye protection in place. Any discharge of any airsoft weapon outside of designated live fire areas is reason for immediate removal from the game. Carry your weapon through no fire zones with the safety engaged. Before use, insure that all weapons are in good working condition with no malfunctions. When in no-fire zones, there should not be a magazine inserted in your weapon. When exiting the Area of Operation (AO), magazines must be removed and the weapon cleared by firing several times in a safe direction to insure no bbs remain in the barrel/chamber
Personal Safety Gear
A. Proper hydration equipment is also mandatory. A Canteen or camel back type hydration system is recommended, but bottles of water will do if necessary. If you do not have proper hydration equipment, bottles of water can be bought on the field.
B. Knee and elbow pads are recommended.
C. Good quality gloves are recommended.
D A good quality FRS/GMRS type radio is strongly encouraged.
E. Proper footwear is MANDATORY. “Tennis” type or deck shoes or open toed shoes are not allowed. Boots with good ankle support are highly recommended.
2.1 Radio Emergency Channel
Channel 1 on the FRS or GMRS radios is to always be reserved for emergency use only. This channel is to be monitored by event officials at all times during a game.
3 Weapon Types
The only weapons that will be allowed at Blackwater Airsoft will be AIRSOFT weapons. “Real steel” or actual firearms of any type will not be allowed. Any type of weapon that is considered potentially “lethal” in use, form or function will not be allowed. Any weapon that uses an explosive for projectile propulsion will not be allowed. If you carry a "real steel" weapon for your own protection or as part of your job, it must be secured in your vehicle (glove box, etc) while at the field.
We encourage the invention of new airsoft legal devices. Any “homemade” or unconventional type of device or weapon that will be used at Blackwater Airsoft will need prior testing and approval by the field director, or head marshal of the day.
4 Code of Conduct
The sport of airsoft is a sport of Honor and Integrity. All members will always endeavor to behave in a reasonable and responsible manner; especially in areas where the sport of airsoft and airsoft weapons are concerned. Public opinion is crucial to our continued ability to enjoy the sport of airsoft without excessive governmental or legal restrictions and regulations. These rules are in effect for the entire time players are at an event location, not only on the field of battle.
4.1 All members will conduct themselves at all times in a fair and honorable manner, and in a manner that is consistent with the ideals of fair play and team work.
4.2 Cheating is not allowed. There are no exceptions to this rule. Airsoft is a game, and it is a game in which honesty, integrity, and honor play a very important role. This is not paintball; there are no markers or any verifiable way to insure that a player has actually been “hit” other than the honesty and integrity of the players themselves. Because of this, any and all incidences of players intentionally not calling themselves out when hit, will be defined as cheating, and will be dealt with as indicated under the code of conduct rules. Any players that witness events of cheating, whether by their teammates or by their opponents, should bring it to the attention of Field Marshals as soon as possible in order to quickly take punitive or corrective action. Remember, all we have is our HONOR.
The first incident of a player cheating will be cause for the player to be sent to respawn.
4.3 Violent behavior of any kind is not allowed. There are no exceptions to this rule. Physical contact, the threat of physical contact, intimidation or coercion of any type, verbal abuse, sexual abuse, damage or threats of damage to any person or their property are not allowed. Law enforcement will be involved if necessary.
4.4 Theft is not allowed. Any person found stealing another person’s property will result in the immediate removal of the person from the field, as well as a permanent ban from any Blackwater event. Law enforcement will be involved if necessary.
4.5 The intentional firing of any airsoft weapon at any non-combatant, or at any person not directly involved in a match, including players in designated “respawn” areas or staging areas or any area not fully designated as a “live fire” area, or at any player or person without proper eye protection in place, is not allowed and will be cause for the offender to be ejected from the game.
4.6 Firing airsoft weapons at any animal is not allowed.
4.7 Threatening any non-combatant with an airsoft weapon is not allowed.
4.8 Never brandish, or carry concealed on your person or vehicle, any airsoft weapon.
4.9 If questioned by law enforcement officials regarding airsoft weapons, realize that they may not be able to recognize that these are not real weapons. Make sure, at all times that you completely comply with all commands issued by any law enforcement official. Your life may depend on it.
4.10 Always be a good sport. “Win well, and lose better”
4.11 If you observe someone not calling themselves out when hit, do not get into any type of altercation. Try to be diplomatic and polite. Bring attention to the situation by saying, “I saw the bb’s hit you, but you probably didn’t feel them.” If it appears there can’t be an honorable solution on the field, both players should call themselves out and resolve the situation back at respawn. If necessary, move on and bring the matter to the attention of the field marshal.
4.12 If you find yourself in a situation where you have been hit, and you call yourself out, but are still getting shot at, remember that in the heat of battle, it is often difficult to hear someone calling he out over the distance and over the noise on a battlefield. Call out louder, but protect yourself and try to remove yourself from the danger area as quickly as possible.
4.13 The use of drugs or alcohol is not permitted previous to or during an event. Any member who shows signs of intoxication will not be allowed to participate in the event.
4.14 Any intentional discharge of any airsoft weapon outside of designated live fire areas is not permitted.
5 Rules of Engagement, Elimination and Reincarnation
The following are the standard rules of engagement for Blackwater Airsoft. These are standard rules, and as such, are subject to modification by the event organizer. In the absence of any modifications or announcements of any modifications prior to the commencement of an event, the standard rules will apply. Modifications to the standard rules should be made at the scenario briefing. All modifications before an event must be clearly listed and explained to all event participants by the event organizers. All players are expected to fully understand all rules of engagement before beginning an event.
5.1 Elimination
a. A shot to any part of a player’s body or their gear, is considered to be a “hit”
b. Shots to a player’s gun are not considered “hits”
c. Friendly fire counts as a “hit”. A bb has no friends.
d. Ricochets are not considered “hits”.
5.2 Elimination Acknowledgement
Upon receiving a “hit”, as loudly as possible announce, “I’m hit”, “dead man”, “you got me” or some similar verbal announcement and wave your arms so as to let all nearby players know you have been hit. A very good acknowledgment is saying “HIT! HIT! HIT!” in a very loud voice. After announcing you are hit, place a “dead rag”, usually a red cloth at least 12” x 12” on your head and/or raise your arms and weapon over your head and walk to a designated respawn area as quickly as possible, trying as much as possible to stay out of the line of fire of other players still engaged in battle. Always remember that other players may not have heard your call and may continue to fire at you. It is your responsibility to make sure everyone knows that you have been eliminated. The use of a “dead rag” is not mandatory. Anybody caught intentionally firing at a "dead man walking" that is properly identified with a dead rag or gun in the air will be ejected from the game.
5.3 Dead Men Tell No Tales
Once eliminated, you are a “dead man”, and as such, you are not allowed to communicate anything to anyone, except that you are hit (the only exception to this is to call a medic and compliment your opponent on a fine elimination). You are not allowed to give the location or status of any players or any other type of tactical or strategic information to your teammates. You are not allowed to communicate on the radio any information at all except in case of an emergency, in which case all transmissions would be limited to the emergency channel only.
5.4 Surrender and the Minimum Engagement Distance
The Minimum Engagement Distance (MED) is 15 feet with all AEGs with the exception of CQB operations. Sniper weapons have longer minimum safe firing distance of 100 feet. DMR and SAW weapons have a minimum safe firing distance of 50 feet. Pistols have no minimum engagement distance.
The only permitted reason to engage another player within the MED is within the surrender rules. An optimum surrender situation will occur when one player will approach another player without that player being observed, and then have a firing opportunity. Rather than firing, the player should call out loudly and clearly “Safety Kill”, or “Surrender”. The player being asked to surrender should then immediately yield and proceed as indicated under “elimination acknowledgement”. In the event that the player does not yield, that player is assumed to waive the MED rule, in which case the player is allowed to fire, being restricted to firing only at the lower extremities. Headshots will not be allowed. For reasons of safety and honor, players are highly encouraged to yield to surrender requests. You MUST give the other player a CHANCE to surrender whether you think he will accept it or not. This is NOT an option.
At NO TIME will a SWS, DMR, or SAW be used at less than their minimum engagement distances. If you are in a surrender situation, use your back-up weapon (AEG or Pistol).
Occasionally, two players may happen upon each other, in complete surprise for both players. In these situations, both players should call themselves out rather than firing at each other. This avoids “panic fire” and the possible serious injury that may result.
5.7 Velocity Limits and BB’s
The standard ammunition for Blackwater Airsoft events is 6mm bbs. Projectiles containing paint or other “marking” substances are not permitted.
Any combination of internal modifications can be used to maintain these limits. If your weapon shoots over the limit, it will be excluded from use. There will be no “grace” range. Please remember that these are limits, not goals. If your weapon has a variance of velocities when firing multiple rounds, make sure the highest velocity shot is still below the limits.
5.7.1 Standard Velocity Based Restrictions
These restrictions are based on the actual velocity without regard to the weapon being represented.
5.7.1.1 Standard Velocity Limits
5.7.1.1.1 CQB Limits
All weapons permitted for CQB use (indoors) MUST fire less than 300 fps with a .25g bb.
There is no Minimum Engagement Distance with CQB rated weapons.
This restriction applies to AEGs as well as all pistols.
5.7.1.1.2 Field Limits
300 to 400fps - 15ft Minimum Engagement Distance
400 to 450fps - 30ft Minimum Engagement Distance
450 to 500fps - 75ft Minimum Engagement Distance; Semi-Auto ONLY
500 to 550fps - 100ft Minimum Engagement Distance; Bolt Action ONLY
Over 550fps - Prohibited
5.8 Scenario Briefings
All events should be preceded with a scenario briefing to be conducted by the field marshal(s). The purpose of this briefing is to fully explain to the event participants all of the objectives, rule modifications and any special rules for the event. Scenario time limits and start and end times and special objectives are also explained. Boundaries and special areas, including respawn areas and staging and other no-fire zones are established. Communication requirements, radio frequencies and call signs and signals are assigned. A safety briefing is also to be given at this time. It is the responsibility of all event participants to make sure that they are fully aware of all event rules and modifications to the rules before the beginning of an event.
This briefing, if held, is mandatory. Anyone missing the meeting can be excluded from the event at the discretion of the field marshal.
After the completion of an event, an after action de-briefing may be given, in which any and all disputes can be resolved, and announcements of winning teams and completed objectives can be made.
5.9 No Fire Zones
No-fire zones are areas set aside by field marshal(s) in which no weapons shall be intentionally fired. These areas are usually game staging areas, briefing areas, first-aid areas, respawn areas and any other area so designated by the field marshal(s). No weapons shall be intentionally fired within a no-fire zone, at any time, for any reason. There shall be no exceptions to this rule. Intentionally firing into a no fire zone or across the zone from outside the zone is also forbidden. Any intentional discharge of any airsoft weapon outside of designated live fire areas is reason for immediate removal from the game. There are no exceptions to this rule. Failure to abide by these rules will be grounds for immediate dismissal from the event.
5.10 Time Outs and Game Stoppages
Time outs are only to be called in the event of an actual emergency or if a situation is deemed seriously unsafe by field marshals and/or team leaders.
In the event of an emergency that requires a game stoppage, an announcement will be made on channel 1 of the FRS radios stating “emergency”. If any player is involved in an emergency situation, or is the first person or persons to respond, communicate to game officials on channel 1 of the FRS radios, indicating the type of emergency and then wait for further orders.
After the emergency is resolved, the all-clear signal will be announced on channel 1 of the FRS radio, and an air horn or whistle will blast three very long blasts. Once the all-clear signal is given, play will resume normally.
In the event of an unsafe situation, referees and team leaders will resolve the problem and play can continue.
5.11 Communications Equipment
Radios of the FRS or the GMRS type are used during events. UHF/VHF radios are only permitted with proof of operator’s license. Unless specifically permitted by the scenario, frequency monitoring is not allowed. Jamming is never allowed. Channel 1 is always to be reserved for use as an emergency channel only and is not to be use for any other purpose. Failure to follow this rule may be cause for dismissal from the event. Field management is also permitted to reserve other channels for field/referee use.
5.12 Smoke and Other Pyrotechnics
All Smoke and Pyrotechnic Rules are at the discretion of the field director/field marshal of the day. Smoke generating devices are allowed, “Pull ring” types are preferred. Fuse lit smoke grenades are allowed, but do not throw them until the fuse has finished burning. Firecracker type devices are allowed; try not to throw them at players. Smoke is not to be deployed in no-fire zones. Smoke is not to be deployed into an active skirmish by non-combatants other than field marshals/organizers for the purpose of enhancing the scenario. Before using Smoke or other Pyrotechnics at any event, consideration will be given to the current environmental conditions.
5.13 Disputes
All disputes between players are to be resolved in a fair, honorable, sportsman-like and non-violent manner. Any player that can’t maintain their composure may be asked to leave the event. Under no circumstances are players to resort to violence or intimidation. There will be no exceptions to this rule. If players on the field can’t easily resolve a dispute, both players should remove themselves from the game and return to the respawn or staging area for resolution or mediation. If mediation is requested or required to resolve a dispute, seek out a field marshal. A mediator’s verdict is to be considered final and without appeal.
5.14 Liability
Blackwater Airsoft assumes no liability for any player’s equipment or other gear used in an event. In addition, Blackwater Airsoft assumes no liability for the safety of any player during an event. All players are required to sign a waiver absolving Blackwater Airsoft and/or field owner of any liability prior to any event.
5.15 Trash
Players are required to remove any trash or refuse they bring to an event, including all food items, packaging, and any other type of garbage. If you bring it in, make sure you bring it back out! Damaging property in any manner or fashion is not allowed at any event. Players should always show the utmost courtesy and respect for any land and/or persons property that hosts an event. You should also try to leave the event site cleaner than when you found it. Pick up ANY trash you see. (trash receptacles are in the barn and may be used by anyone)